﻿===========================================================================
Advanced engine needed  : Boom compatible (with MOD music support)
Primary purpose         : Single play
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Title                   : Abyssal Speedmapping Session 26
Filename                : abyspe26.wad
Release date            : 02/20/2016
Authors                 : TheMionicDonut, Jimmy - Project Lead
                          4shockblast
                          AD_79
                          alterworldruler
                          an_mutt
                          Astral-Doomer
                          Breezeep
                          DoomLover234
                          FuzzballFox
                          joe-ilya
                          Obsidian
                          Pinchy
                          rf`
                          RottKing
                          scifista42
                          Surreily
                          walter confalonieri

Email Address           : surreily1@gmail.com

Misc. Author Info       : The Abyssal Speedmapping Sessions were once held by
                          Obsidian, now hosted by TMD and are open for pretty
                          much anyone to participate in. PM TheMionicDonut on
                          Doomworld, or TMD on irc.oftc.net if you're
                          interested.

                          This time, the WAD was (shoddily) compiled by 
                          Surreily.

Description             : 21 maps made during the twenty-sixth Abyssal
                          Speedmapping Session in the space of 2 hours (lol),
                          with 15 minutes for music and texture selection 
                          and 15 minutes after for bugfixing.

                          This session was held in two "rounds" for the
                          convenience of folks who couldn't turn up to 
                          one or the other.

                          Each mapper had 3 themes to choose from, this time the
                          themes were based on Romero's maps (as he has just
                          recently released a new one):
                          - E1 theme.
                          - Higher tier monsters and weapons!
                          - All vertices on the 32 grid.

                          Plus a bonus theme for those who showed up to 
                          round 2:
                          - Horseshoe layout à la E1M1 (Hangar), or backtrack
                            layout (E3M9, for example).


Credits to              : id Software for Doom II
                          CodeImp for Doom Builder 2
                          SirJuddington for SLADE 3
                          exl for WhackEd4

Additional Credits to   : All the people who mapped, on and off call
                          John Romero for his awesome new map
                          FuzzballFox for the INTERPIC
                          The Green Herring for doing the level title graphics
                          All the people who composed the wonderful music used
                          Visual Vincent for Doom Writer


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* What is included *

New levels              : 21
Sounds                  : No
Music                   : Yes
Graphics                : Yes
Dehacked/BEX Patch      : Yes
Demos                   : Yes
Other                   : Yes (MAPINFO)


* Play Information *

Game                    : DOOM2
Map #                   : MAP01 - MAP21
Single Player           : Designed for
Cooperative 2-4 Player  : Yes
Deathmatch 2-4 Player   : No
Other game styles       : None
Difficulty Settings     : No


* Construction *

Base                    : New from scratch
Build Time              : 2-4 hours per map
Editor(s) used          : Doom Builder 2, GZDoom Builder, SLADE3, WhackEd4
Known Bugs              : MAP03 has some HOMs, and there may be general
                          bugs due to Surreily being megacrap at compiling 
                          WADs.
May Not Run With        : Vanilla Doom
Tested With             : PrBoom, PrBoom+, ZDoom



* Copyright / Permissions *

Authors MAY use the contents of this file as a base for
modification or reuse.  Permissions have been obtained from original
authors for any of their resources modified or included in this file.

You MAY distribute this file, provided you include this text
file, with no modifications.  You may distribute this file in any
electronic format (BBS, Diskette, CD, etc) as long as you include
this file intact.  I have received permission from the original
authors of any modified or included content in this file to allow
further distribution.


* Where to get the file that this text file describes *

The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors


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* Maplist *

MAP01: E1 Cracks Now Official
Author: scifista42
Music: Doom E1M4
Build Time: 3 hours
Themes: E1, 32 grid

MAP02: Knee-Deep in the ass!
Author: walter confalonieri
Music: Doom E1M6
Build Time: 3 hours 15 minutes
Themes: E1 theme, high tier monsters/weapons

MAP03: Daisys-dare :-O
Author: Astral-Doomer
Music: Doom E2M6
Build Time: between 2 and 3 hours
Themes: all 4

MAP04: Three Braying Asses in a Window
Author: rf`
Music: D_STRIKE from strife
Build Time: 2 hours 30 minutes
Themes: E1 theme, high tier monsters/weapons, 32 grid

MAP05: Vats of Hatred
Author: Jimmy
Music: "Jon deLoop" by Alfonzo
Build Time: 4 hours
Themes: E1 theme, high tier monsters/weapons, 32 grid

MAP06: dangerous slime grid
Author: RottKing
Music: Dance Dance Revolution 2nd Mix
Build Time: 4 hours
Themes: E1 theme, 32 grid

MAP07: Bruisin' for a Cruisin'
Author: Jimmy
Music: "Bruisin' for a Cruisin'" by Bobby Prince (from Xenophage: Alien 
Bloodsport)
Build Time: 3 hours
Themes: all 4

MAP08: My Square Ass
Author: Surreily
Music: "Old Man's Tale" by Fredrik
Build Time: 2 hours 30 minutes
Themes: all 4

MAP09: beer processing
Author: joe-ilya
Music: Doom E1M1 (how original)
Build Time: 2 hours 10 minutes
Themes: E1 theme, high tier monsters/weapons

MAP10: Corpses Live Forever
Author: AD_79
Music: Midi: "Shells" by Jimmy
Build Time: nearly 3 hours
Themes: E1 theme, high tier monsters/weapons

MAP11: Payback for Alan Rickman's death
Author: DoomLover234
Music: Memento Mori MAPs 06, 20 and 30 "Terror"
Build Time: 2 hours 30 minutes
Themes: E1 theme, high tier monsters/weapons, 32 grid

MAP12: My Nuts in a Lifeshell
Author: Obsidian
Music: "Sol Falling" by Jimmy
Build Time: 2 hours
Themes: All 4

MAP13: Dickache Hotel
Author: FuzzballFox
Music: "Dirt" Module...no credit available on Mod Archive :(
Build Time: 2 hours 30 minutes
Themes: E1 theme, high tier monsters/weapons, 32 grid

MAP14: Romanian Ruckus
Author: rf`
Music: Space Journey 2 from Tyrian
Build Time: 2 hours 12 minutes
Themes: all 4

MAP15: Lego To Duplo
Author: Pinchy
Music: James Paddock - 30in30-2 - Gr8 808, M8.mid
Build Time: unknown (somewhere below 3 hours 30 minutes)
Themes: 32 grid

MAP16: Whoops
Author: an_mutt
Music: 'The Demons from Adrian's Pen' (E2M2)
Build Time: unknown (somewhere below 3 hours 40 minutes)
Themes: E1 theme, high tier monsters/weapons

MAP17: It isn't fair! It isn't right!
Author: Breezeep
Music: "Soilscraper" By Yakfak
Build Time: 4 hours
Themes: E1 theme, high tier monsters/weapons

MAP18: Maximum Ass(holery)
Author: alterworldruler
Music: GUXT Stage 5
Build Time: 2 hours
Themes: E1 theme, high tier monsters/weapons, 32 grid

MAP19: Initial Patio of the Community
Author: TheMionicDonut
Music: Music: "Ah, Jeez" by Bobby Prince
Build Time: 2 hours 20 minutes
Themes: E1 theme, high tier monsters/weapons, 32 grid

MAP20: A Map
Author 4shockblast
Music: Strain map 13 (I think)
Build Time: 3 hours 30 minutes
Themes: all 4

MAP21: Meat & Bone Disposal Area
Author: scifista42
Music: Doom E1M7
Build Time: 2 hours 50 minutes
Themes: all 4